Weissenfels was a minor battle fought the day before the battle at Lutzen. This was a delaying action by the Russians and presented both sides with some difficulties. The Russians were badly outnumbered but had picked their ground behind a small river that could only be crossed at the three bridges. The French were using their untested 'Marie Louise' brigades, who historically acquitted themselves well.
After a roll of the dice Steven is French, once more, and
John the Russian. The French successfully scouted twice, despite the presence
of the Cossacks, which allowed one brigade to add 12 inches to their first move onto the map. This revealed crossing and village on the French left was manned.
However, the crossing on their right was empty, and taking advantage of the
+12” set-up move, the 21st Regiment, “Marie-Louise” recruits crossed
unopposed.
The Russian's won the initiative, hoping to get in some early blows. Faced by the legendary 10th Legere, Kapustin hesitated, despite encouragement from an ADC (re-roll). The other two
ADC were waiting to lead the open order troops (2 x Skirmisher Taskings) to
give the French a rousing welcome. Whoops! The orders were not sent.
Despite the French battery commander ordering the guns be
unlimbered, the officers of the 10th ordered bayonets fixed. No hesitation
here. The open order troops had to give way to the charging close order
battalion after firing an ineffective volley. The bridge is taken! Vive la
France!
Meanwhile the 21st fearlessly march toward the
opposing cavalry.
Having lost the crossing on their right, the Austrian
cavalry moves up.
On their left, niceties are put aside and Lanskoi’s hussars
charge. However, it was just a probing thrust, and the cavalry pulled back.
The 2nd battalion 10th Legre has their blood up. The officers screaming, “Prendre la village”, the battalion rushed onward, surprising the Russians with their ferocity and l’ame de jeu. John’s 5 dice were no match for a well thrown 4 dice. Vive la France!
Turn 2 reinforcements arrive. The pressure is building on
the Russian right.
The “Marie’s” are not going to take a backward step either.
The Russians are going to need infantry to deal with this threat.
The second troop of Lanskoi’s Hussars charge. Another probe finds the Marie’s are unshaken.
John was hoping to launch a counterattack on the village
with his Jagers, but the Russians lost the initiative. The 1st battalion, 10th Legere charged, albeit unsuccessfully, distracting
the Jagers and wasting their Glory! tasking.
Meanwhile, Brayer’s brigade march on to secure their left
flank.
The smelly Cossacks menace the Marie’s right flank
Yet another probe by the Hussars is turned aside. So close to a Destiny roll.
Brayer’s brigade clear the crossing. In the distance (top
right) the 22nd (Marie-Louise) Regiment marches into view.
The Cossacks thought to sneak around the flank of the 21st
(Marie’s), but the 10th Hussars and Baden Dragoons have something
say in that.
Knorring’s Uhlan’s react to Brayer’s brigade charging the 2nd
battalion, 14th Regiment. Lancers are made for this opportunity and
charge on with elan. John rolled a double-six, destiny roll, which allowed him
to remove a casualty from his unit and add one to the infantry unit. It was all downhill from
there for the infantry who received a Dispersed result in combat. This instantly
forced Brayer to Falter, capping off a terrible round for the French and one of
great hope for the Russians.
In the next turn John was cock-a-hoop and charged with his
cavalry again. However, normal service had been resumed, and the Russians had
been put back in their proper place.
That’s alright. Steve had a charge of his own. The Hussars
would have another go at the Cossacks. Closing in with Elan against an unformed
enemy, Steve groaned. This has not failed to end in disappointment across
various games for Steve. Anything below 4 is a miss. On this occasion, another
draw. That was lucky! Again, the Cossacks slipped away in the 2nd
round.
The Hussars are enjoying themselves. Labossiere calls for
another charge. I guess it was inevitable that John’s small number of dice
would overcome the Steve’s overwhelming advantage. You all saw that coming,
didn’t you?
Instead of being charged at, the 21st thought
they’d do some of their own charging. That was until John pulled out another box-cars
effort. This result caused the brigade to Falter.
That was all in the Charge phase. There was some other
tactical movement and the battlefield looked like this at the end of the turn. The Cossacks have opened
up an opportunity to rear-end the 21st, unless the French win
initiative. Labossiere’s Hussars are still good to go. The Baden Dragoons have
moved into a threatening position, and the French troops are closing in, but
this battle is not done yet.
A view from the church tower.
A series of unfortunate events for the French took place on
the back of a terrible previous turn. Two of the French ADC’s (out of 3 for
this turn) were allocated to the 21st (Marie’s), who had faltered in
the last turn, returned a poor dice result, despite a re-roll. Labossiere’s
cavalry brigade and Brayer’s brigade hesitated. The upshot of these setbacks
was 5 dice were rolled for initiative (usually 2 dice), and the lowest 2 are
used. The French consequently lost initiative.
On the other flank, Knorring had hesitated as he adjusted
the position of his cavalry. The French threw out their screens in front of the
large Russian artillery battery, and the 22nd (Marie’s) began to
slide over to the flank of the 21st.
The stage was set.
The 22nd were urged forward (forward-tasking),
and 2nd battalion surged into an ill-considered charge. Actually, it
wasn’t ill-considered, it’s just that John is still rolling out his arse and
Steve…well.
Lankskoi’s hussars, that had moved in front of the Schachafskoi’s
infantry last move, charged. Steve, at this point, complained that he had never
had a Destiny roll (double sixes) in a charge. The resulting combat shattered
the Baden Dragoons, as they were unable to retreat into the marsh at their rear.
This result forced an immediate Falter, which in turn causes any retreating
units (the 10th Hussars) to break. Labossiere’s brigade fled the
field of battle.
Surely Steve can manage to land one blow on John. Break the
centre and march right to the objective. No destiny roll, but the 1st
battalion, 22nd, managed to charge in with e’lan. This caused a moment of concern for Steve, and he would still
like to get a destiny roll one day, but all smiles at this result. The way to
Weissenfels is clear.
John toyed with the idea of going for another turn,
reckoning that if he could get 5 ADC’s to Steve’s none, he could recover the situation.
A fair bet we thought but he conceded the win so we can pack up and start a new
game.
Clearly Steve had all the luck up front, in the first three
moves. We didn’t know it then, but the impassable river was supposed to delay
the larger French force for a number of turns. Instead, they were across the
river in the first turn and secured the village defending the crossing in the
next turn. John had some tricks up his sleeve and some great dice to help, but the die had been cast, as they say.
It was a challenging 'what-if' scenario and the GDA2 rules worked smoothly. Looking forward to the next one.
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